[Example] Don't Fall!
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[Example] Don't Fall!
Don't Fall!
Version 1.0
Description:
A simple isometric, tile-based, turn-based game, where there are two player characters on tile-based 10x10-grid world. Here are the rules of this game:
Features:
- Just simple interface & gameplay with options to play PvP, PvC or CvC
- Greedy behavior for the computer player where he only moves (but not touches) towards the opponent
To-do suggestions (possibly implemented in the next version):
- Smarter AI player by implementing expert strategies or applying Minimax, Alpha-Beta Pruning algorithm, etc.
- and more...
Link:
[You must be registered and logged in to see this link.]
Screenshots:
Version 1.0
Description:
A simple isometric, tile-based, turn-based game, where there are two player characters on tile-based 10x10-grid world. Here are the rules of this game:
- Players start the game on diagonally opposite corners of the world, which is a grid of tiles suspended in the air.
- Player 1 gets the first turn.
- The character with the current turn can step on any adjacent tile. This is done by simply clicking that tile (highlighted green).
- The tile that the character just left falls downward and disappears off the screen. Since this tile has fallen away, it cannot be stepped on again.
- After a character has moved, it becomes the other's turn to move.
- A tile must have at least one of its four sides touching another tile. If it does not, then it, too, falls. Just having one of its corners touching the corner of another tile isn't enough to keep it up.
- If a character is on a tile that falls, then he/she loses the game and the other wins the game.
- If both characters fall at the same time, they both lose the game (or draw).
Features:
- Just simple interface & gameplay with options to play PvP, PvC or CvC
- Greedy behavior for the computer player where he only moves (but not touches) towards the opponent
To-do suggestions (possibly implemented in the next version):
- Smarter AI player by implementing expert strategies or applying Minimax, Alpha-Beta Pruning algorithm, etc.
- and more...
Link:
[You must be registered and logged in to see this link.]
Screenshots:
- Spoiler:
- [You must be registered and logged in to see this image.]
Asuna- Global Moderator
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Jumlah posting : 1711
Points : 1901
Join date : 10.01.13
Re: [Example] Don't Fall!
@asuna
ijin kopas. boleh ga?
ijin kopas. boleh ga?
okky.faturrahman- Newbie
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Jumlah posting : 15
Points : 14
Join date : 22.10.13
Age : 27
Lokasi : Karawng
Re: [Example] Don't Fall!
Eh, how do I miss this one?
Hmm barusan coba. Nice share asuna.
Mau dikembangkan ke game beneran?
Re: [Example] Don't Fall!
@okky.faturrahman
kopas what? atau pake sourcenya kah?
@zebrakelabu
Nope, ini sudah jadi game simple yg open source
and btw ane lagi ada project (tapi bukan utk event jam )
juga ada urusan kuliah yg lebih penting sih
kopas what? atau pake sourcenya kah?
@zebrakelabu
Nope, ini sudah jadi game simple yg open source
and btw ane lagi ada project (tapi bukan utk event jam )
juga ada urusan kuliah yg lebih penting sih
Asuna- Global Moderator
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Jumlah posting : 1711
Points : 1901
Join date : 10.01.13
Re: [Example] Don't Fall!
share dong projectnya disini (kalo ada bau2 game nya ). we would love to hear it
Re: [Example] Don't Fall!
yup tentu project game
sharenya nanti sewaktu2 progressnya udah lumayan deh
sharenya nanti sewaktu2 progressnya udah lumayan deh
Asuna- Global Moderator
-
Jumlah posting : 1711
Points : 1901
Join date : 10.01.13
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