Rasa bersalah indie gamedev (karena sukses)
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Rasa bersalah indie gamedev (karena sukses)
Baca disini:
http://www.newyorker.com/online/blogs/elements/2014/04/the-guilt-of-the-video-game-millionaires.html
One night in March, 2013, Rami Ismail and his business partner Jan Willem released a game for mobile phones called Ridiculous Fishing. Ismail, who was twenty-four at the time and who lives in the Netherlands, woke the following morning to find that the game had made him tens of thousands of dollars overnight. His first reaction was not elation but guilt. His mother, who has a job in local government, had already left for work. “Ever since I was a kid I’ve watched my mom wake up at six in the morning, work all day, come home, make my brother and me dinner—maybe shout at me for too much ‘computering,’ ” he said. “My first thought that day was that while I was asleep I’d made more money than she had all year. And I’d done it with a mobile-phone game about shooting fish with a machine gun.”
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:D
Bagi yang kurang bisa bhs English, link ini tentang sukses mendadak indie game developer yang ternyata juga membawa beban bagi mereka yang sering tidak siap karena kaya mendadak.
Bagaimana kalau kalian biasa berhemat, bertahun2 bikin game dengan hasil minimal, hanya cukup buat beli mie rebus ... trus tahu2 game kalian sukses. Mungkin dalam seminggu anda dapat sekitar IDR 5-10M. Menurut kalian gimana?
(stop makan mie rebus deh kayaknya. ga sehat kalau terus2an )
http://www.newyorker.com/online/blogs/elements/2014/04/the-guilt-of-the-video-game-millionaires.html
One night in March, 2013, Rami Ismail and his business partner Jan Willem released a game for mobile phones called Ridiculous Fishing. Ismail, who was twenty-four at the time and who lives in the Netherlands, woke the following morning to find that the game had made him tens of thousands of dollars overnight. His first reaction was not elation but guilt. His mother, who has a job in local government, had already left for work. “Ever since I was a kid I’ve watched my mom wake up at six in the morning, work all day, come home, make my brother and me dinner—maybe shout at me for too much ‘computering,’ ” he said. “My first thought that day was that while I was asleep I’d made more money than she had all year. And I’d done it with a mobile-phone game about shooting fish with a machine gun.”
------
:D
Bagi yang kurang bisa bhs English, link ini tentang sukses mendadak indie game developer yang ternyata juga membawa beban bagi mereka yang sering tidak siap karena kaya mendadak.
Bagaimana kalau kalian biasa berhemat, bertahun2 bikin game dengan hasil minimal, hanya cukup buat beli mie rebus ... trus tahu2 game kalian sukses. Mungkin dalam seminggu anda dapat sekitar IDR 5-10M. Menurut kalian gimana?
(stop makan mie rebus deh kayaknya. ga sehat kalau terus2an )
Re: Rasa bersalah indie gamedev (karena sukses)
5-10M
mantap bnget om, stiap pagi bangun dgn senyuman lebar, hahaha
kalo blum ngerasain, rasa ny kita gk tau beban ap yg kita terima, jdi yg ada di benak ku saat ini sih cma tntang "bnyk duit" doank
mantap bnget om, stiap pagi bangun dgn senyuman lebar, hahaha
kalo blum ngerasain, rasa ny kita gk tau beban ap yg kita terima, jdi yg ada di benak ku saat ini sih cma tntang "bnyk duit" doank
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